Email from Colossal Creations

I received an email from Nick at Colossal Creations in regards to the project that they are doing. CC have ‘designed and produced’ a jungle environment that explores a temple in reference to the work of H.P Lovecraft’s Cthulu mythos. The email shows details what the company are looking for in regards to the sound design and composition for the music to work with the video provided. Colossal Creations are expecting a high level of work to a professional standard to showcase the environment; which is shown at a ‘very significant part of the game’s narrative’; the work has to be ‘meaningful’, which will be used to create a ‘lasting impact on [their] players’. Further conversations have been had over a Skype call with Nick at CC discussing what ‘meaningful’ meant to him and where he saw the composition go. For Nick,  the music is all about being able to immerse yourself into that environment and to have a long standing ‘nostalgia’ factor. References were made to examples such as Nate‘s Theme from the Uncharted series (Composed by Greg Edmonson) and also the music throughout the Tomb Raider series, specifically on the PS4 (Composed by Jason Graves). Nick enjoyed the use of ‘traditional’ instruments, such as orchestral instruments, as that sound was typical within video games that he has grown up playing. However, he also wanted to add a ‘modern’ aspect into the mix, which is where I suggested the use of electronic elements to add more depth and layers within a composition. We have seen these techniques being used within games such as the Call of Duty: Modern Warfare series (Composed by Stephen Barton). I showed Nick a video on YouTube by composer and producer ‘Varien’ a.k.a Nick Pittsinger, where he gives a tutorial on how electronic elements can be integrated within an orchestral setting. This is something that Nick is fully on board with, however wants to give me some creative space, so demo ideas will be bounced back and forth until we have found the sound that CC are looking for.

The email also covers the other elements of sound design that CC want to be heard within the finished product. These include atmospheric sounds as well as spot effects. Within this blog, there will be screenshots of different parts of the environment which will have more detail on my plans for these. In the Skype calls with Nick, he has been fairly relaxed as he has heard previous work and knows we both have the same outcome for the effects.

Sections of the video have been sent over to me, so I am able to get a feeling of how fast the camera is moving throughout the enviroment and also to begin planning of the sound that needs to be recorded over the next month.

To read the full email – Click below.

Read more Email from Colossal Creations

Tutorial Session #3

What we looked at – This tutorial was to finalise and mark off the Aims, Objectives and Learning Outcomes. Myself and David then discussed the next steps taken in order to complete the research for the project.

What needs to be done – For the research to begin I need to explore the role of a sound designer within the video games industry and to identify the key skills which are expected to gain entry into the industry. To aid this research I will talk to industry professionals, such as Nick Dixon (Sound Designer @ Deepsilver Dam Buster Studio, Nottingham). Barney Oram (Junior Sound Designer @ Cloud Imperium Games, Manchester). Martyn Stonehouse (Freelance Audio Designer).

Steps taken – I have made initial contact with a few people in the industry via Twitter and I am doing more in-depth research into the role of a sound designer.

Tutorial Session #2

What we looked at – For the second tutorial session we looked over my aims, objectives and learning outcomes to finalise and sign them off. We also discussed what steps need to be taken to move forward with the project.

What needs to be done – I need to amend the objectives and learning outcomes with the feedback which David gave me in the session. I also need to begin the research process and explore games, levels, sound designers, companies that I can take aspects from to influence my work.

Steps taken – Both the objectives and learning outcomes have been updated and posted on the blog. I have begun the research process and amended the current research in the blog to help aid my project.

Tutorial Session #1

What we looked at – For the first tutorial session David discussed over my Audio Project to gain a clearer understanding of the project as a whole and the client that I am working with. We looked at the aims and objectives that I had planned and discussed with the client.

What needs to be done – For the next tutorial I need to crystallise my objectives and separate my learning outcomes.

Steps taken – I have looked at both the objectives and learning outcomes and made each point specific and clear for the final project. These have been updated on the blog and are now live and finalised, unless needing to be changed after the next tutorial.

Environment Update #1

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This set of screenshots documents a small part of the environment produced by Colossal Creations. They showcase the beginning of the centre piece of the level. Because the screenshots show a partial and unfinished environment, there isn’t a huge amount of planning that can be started. The only SFX that is needed at this part is for the waterfall that is on the final screenshot, which I believe will be panned past relatively fast, so only a few seconds of audio is required.

The next set of screenshots that Nick will send over, shall be almost or entirely complete with all assets placed in, so planning stages can fully begin.