Aim & Objectives & Learning Outcomes

Aims – The aim of this project is to work alongside Colossal Creations to create sound design for their 3D Environment/Games level based off of H.P Lovecraft’s Cthulhu.

Objectives – 

  • Liaise with client to clearly understand their vision.
  • Record a wide range of audio and create sound effects for the clients environment but also building my own sound library for future projects.
  • Compose music working to clients vision; getting feedback from client throughout the process.
  • Build sound to picture on a linear timeline using Pro-Tools.
  • To create a finished piece of work which can be discussed and explored further into my personal portfolio.

Learning Outcomes –

  • To improve skills with working to a client project at a professional standard for the real world industry.
  • To understand  the standard work flow and job role of a Sound Designer within the games industry.
  • To have researched sound design techniques & sound designers that can aid my personal development in reaching the games industry.
  • To identify the key skills needed for a graduate needed to enter the games industry.